AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in Denmark, Q2 2024
Discover the download, revenue, and active user trends for the top 5 slime games in Denmark during the second quarter of 2024.
In the second quarter of 2024, the top 5 slime games on a unified platform in Denmark showcased varied performance trends across downloads, revenue, and active user metrics. Here's an overview based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC saw fluctuating metrics. Weekly revenue ranged from $73 to $115, with a peak in mid-April. Downloads showed a significant drop, starting at 51K and ending at 8K by late June. Active users decreased from 100K in early April to 56K by the end of the quarter.
Bruno - My Super Slime Pet by Dramaton LTD experienced stable performance. Revenue fluctuated between $29 and $76, with a notable decline in mid-June. Downloads remained relatively steady, starting at 148K and ending at 90K. Active users hovered around the 1.1M mark throughout the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had consistent revenue, maintaining around $21 to $27 weekly. However, the app did not record any downloads, and no active user data was provided.
Super Slime - Black Hole Game by Supercent, Inc. experienced a decline in both revenue and downloads. Revenue varied from $4 to $44, with occasional spikes. Downloads began at 1001K, dropping to 374K by late June. Active users started strong at 5.9M but decreased to 3.6M by the end of the quarter.
Fluid Simulation by Pavel Dobryakov saw modest revenue, peaking at $38 in late June. Downloads showed a downward trend, starting at 44K and ending at 11K. Active users also declined from 67K to 32K over the quarter.
For more detailed insights and data, visit Sensor Tower.